Creature College


Ever wondered what it feels like to be a wonder kid genius fighting epic battles with huge pointy teethed creatures and really big guns?

No? Well you’re about to find out!

In Creature College, you take the part of a super brainy kid acquiring and battling with incredible creatures to win the prodigious Creature College cup.

Bid for your creatures, develop your research lab, fight epic battles and complete your secret mission to thwart your enemies and be victorious!

1540 g
Product Contains:
  • One rules booklet
  • 150 green win gems
  • 50 red loss gems
  • 1 turn token
  • 48 battle cards
  • 9 bidding tokens per player
  • 6 play counters per player
  • 2 custom dice
  • 54 creature cards
  • 6 player mats
  • 1 game board
  • 36 mission cards
  • 24 ability cards
  • 36 gem research cards
  • 36 track research cards
  • 36 VP research cards
  • 1 score pad

To win the coveted Creature College Cup you must collect more victory points than your opponents. Victory points can be won by collecting creatures, completing missions, building your research lab and smacking down your enemies! Creature College is played in 3 university terms, Spring, Autumn and Winter. Each term consists of 3 bidding rounds and 1 battle round. At the end of 12 rounds the game is over and you count up the victory points. The player with the highest number of victory points at the end of the game is the winner.

To start the game every player takes a player mat, a set of biding tokens and playing pieces in their colour. Three ability cards are then dealt to each player from which they can choose one. The ability cards allow them to personalise their player a little. The ability card sits face up in the space provided on the player mat. They then take three missions and again choose one. The missions come in 15,20 and 25 VP types and show a set of cards the player must collect to complete the mission. The mission card sits face down in the space provided on the player mat.

In the bidding round a number of creature cards are laid face up in the play area (determined by number of players). The players bid in player order (determined by who bid highest in the previous bidding round) if someone is outbid they have to move to a different creature card. Once all bidding has been completed the players roll two dice and either take research lab cards to fill their research lab slots or battle cards to help them in battle. If Kevin the Giga-Pig has turned up during the bidding phase all players must now try and battle Kevin. After three bidding rounds there is a battle round. In player order players now fight the players either side of them by choosing one or more cards in a single suit, tapping the card (by turning it 90 degrees) and choosing to fight right or left players first. Battle cards may be added in each battle separately and if the attacking player wins they gets green gems and red gems if they lose.